![]() The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free it can't move from its space until it succeeds. You can always decide not to add the critical specialization effect of your weapon.īow: If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The exact effect depends on which weapon group your weapon belongs to, as listed below. This is called a critical specialization effect. 283 4.0Ĭertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. crossbow, repeating crossbow and great crossbow. For starters, they are usable by a tiny minority of classes. ![]() The DC of Recall Knowledge checks related to these creature is increased by 2.Ĭritical Specialization Effects Source Core Rulebook pg. Pointless distinctions between light and heavy weapons light/heavy crossbow. Hand crossbows and light crossbows have their uses in 5e, the first as part of a Crossbow Expert build and the second as a backup weapon for casters whose cantrips arent powerful yet, but heavy crossbows are almost completely useless. Less is known about uncommon creatures than common creatures. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Something of uncommon rarity requires special training or comes from a particular culture or part of the world. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. This crossbow has an internal chamber that can be loaded with up to five bolts. Repeating Crossbow Item 1 Legacy Content Uncommon Repeating Multiply magic cost by 10.Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Itemsīase Weapons ( Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons ³If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. ²Unlike the additional cost, the increase the weapon’s hardness and hit points are only gained from its enhancement bonus, not its special abilities. ¹Increase total cost for magical enhancement by 2,000 gp for cold iron weapons. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.Īll stats below figured for Medium weapon – extrapolate for other sizes. You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal light crossbow. You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal light crossbow. Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). The light heavy crossbow holds 5 crossbow bolts.
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